This is a place for me to share my homebrew video game projects
How many points can you get? Conserve fuel while navigating an asteroid field and fight off waves of bad guys.
TIP for style points: line up your trajectory towards the fuel ball, and then start spinning your ship in one direction to be awarded a bonus for Each 360* spin completed leading up to picking up the fuel ball.
Use this to send someone a customizable interactive birthday card with mini-games and a high score they can save and try to beat each year :)
General version here, which I made first. Then I re-skinned it and added audio effects from my daughter to make a personalized version. It also says diff things based on what you're doing (or not doing) and who you say your name is (i.e. some special greetings for the grandmas and grandpas out there)
The ground is lava, and 'function' is the safe path to travel on. Move by telling your character the correct values for which ever equation is represented by the safe path.
Experimenting around in Unity for a day, I made code that clones green glowing balls around the perimeter of whatever (invisible) basic shapes I attach script to.
This was another 1-day project. This time kick-started by some music and a 3D model of a level, from a great friend, Steven Hastings, who said "Hey, do something with this!"
The result was a simple game where you interact with orbs as switches to toggle doors like this on and off. I used primitives and particle effects for the doors and switches, and a skybox for the space scene.
This was a group project I worked on at school.
This project runs, but It's not really playable in the sense of a normal game, so we labeled it a high fidelity prototype.
I put a lot of love and time into this game, I wish I could find a build or the project source files for this one.
We had:
We got stuck on:
I created the concept art below for this game. My team and I created the pdf below that.
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